Thrawns revenge mod download






















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What is this mod? How much music is replaced? Everything from Ambient music of all types of worlds to all sorts of combat music, even new galactic conquest themes and new menu music. How do I play this? Subscribe to Thrawns Revenge on steam linked below. Be sure it downloads! Subscribe and download this submod aswell, let it download aswell. Go to your steam library. Right click on Empire at War. Click Properties Set Launch Options. Tactical MapsOn top of a bunch of new maps, including some shared with Phoenix Rising another great mod developed by our own evilbobthebob , most existing tactical maps have had a series of updates and fixes.

Into the FutureAlthough 2. This will also involve a new way for us to handle release structure. Rather than year-long development cycles, in order to make sure things stay consistent and to get changes out faster to players, we' re hoping to make the scope of each release more focused and get versions out to players more frequently.

While the Hapans becoming playable will mark the 2. We' ll consistently be looking for people to add to the testing taskforce from the Discord as well, so if you want to track mod development, that' s the best way to do it. Early focuses in 2. I' m currently running a preview playthrpough for the Republic on that channel as well, which can be found here June 6th or 8th, depending on how you want to classify things marks the 13th anniversary of Thrawn' s Revenge!

Today we' re going to be talking about the next release of Imperial Civil War, the 1. Some people may have come more recently to the mod, and I know there' s still some out there who' ve followed since basically day one, but either way, we appreciate you all!

I also personally want to thank the other members of the Thrawn' s Revenge team. Some of whom, similarly, have been around for a short time and some since the first months of development. The mod wouldn' t be anywhere near where it is today without all of your contributions, and it' s been an absolute pleasure and privilege to work with this team for so long.

Also a shout out to those who' ve been on the team in the past but since moved on most of whom still just hang out in the team Discord anyways. As the title says, though, this news post is about the upcoming beta for 2. In this news post, we' re going to outline what 2.

The Video will be available right after. We' ll also have the 2nd and 3rd part of this anniversary news post covering Ascendancy and Fall of the Republic respectively this month. New playable faction: Corporate Sector AuthorityThe CSA has been upgraded from non-playable to playable, and can be found in every progressive Galactic Conquest along with a couple era specific ones, and has their own From the Ground Up setup as well.

The beta will be proceeding in three phases, allowing us to open it to progressively more people while keeping the testing pool a manageable size. We try to keep this as limited as possible, because it' s the phase where bugs or unfinished content are going to be easiest to find and fix, and we' d rather deal with the actual work than spend all the time managing tech support for people. This phase will include directly selected people based on the Save Crash Taskforce from 2.

This phase will start Thursday June 13th. Phase IIBy this point the obvious rough edges will hopefully be found and sorted, and we' ll be able to expand the pool a bit to find the more hidden issues. This testing pool will be run from the Admiral' s Lounge on the server, which is available to everyone with the rank of Rear Admiral and above, from the experience system based on activity.

Spamming for experience will not be tolerated- spammers will be banned from the beta, or the server as a whole. We' re doing this for actual feedback and people who decide to actively make our lives more difficult just so they can play a bit earlier are not the kind of people we expect it' ll be productive to work with on that.

The tentative date for this to start is Thursday, June 28th. If things go really well or really poorly in Phase I, that could be pushed up or back as needed. Phase IIIAfter Phase II has gone on for a bit, we should be ready to expand to the final phase of the beta, at which point it' ll be available to everyone on the server.

Assuming everything goes smoothly, this should give us a final 2. Then, after we' ve had enough feedback to catch initial problems and apply patches, we' ll work on compiling a version for download from ModDB for other game versions.

Hope you g In a game as singleplayer-oriented as Empire at War, having a good AI, which supports the intended gameplay loops of the mod is crucial. With 2.



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