Kiss psycho circus pc game download
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Gamer-friendly platform. Your profile. Redeem a code. Apply changes. Sign out. Your Notifications. See new chat messages, friend invites, as well as important announcements and deals relevant to you. Your friends. Friends list is currently empty. Connect with friends. In Psycho Circus there are no hubs to get lost wandering around; nor will you find yourself collecting an item in the Tombs of Ydrrrynx used to solve a puzzle in the Ice Caves of Fnnnip.
The most you'll have to do here is collect a key or flick an easily seen switch to open a door and in the latter case, you are nearly always shown where the door you opened is, usually nearby, so there's little toing or froing required, just plenty of monster maiming.
There are indeed plenty of monsters lining up to fight you, enough to make your quest to kill the Nightmare Child quite hard indeed. There are no enemies that are unique to a particular realm; instead, you encounter one or two new enemies on each realm as well as bumping into all the ones you dealt with in the previous realm. The real cannon fodder of the game are the "Headless": creepy crablike creatures which are, er, headless, and have rather nasty slashing claws but can be eliminated quite easily.
Then there are the fire-spitting dog creatures that are still easy to take out but can be tricky given their ability to gob on you from a distance. Then there are the other circus psychos like cannon ball-hurling strongmen, half-spider half-clown Arachniclowns, Fat Ladies and a whole host of other really freaky monsters, including the Nightmare Child himself who has clearly seen John Carpenter's The Thing.
None of the monsters in the game are too bright. The headless do attack in groups but that's more scripted than anything else; they don't attempt to cut off your escape route or anything.
Nor do the other enemies move out of the way when you're blasting at them, attacking you at every opportunity. The AI here is nothing to write home about.
Though, if the monsters were any brighter you'd find yourself in real trouble. As things stand, you've got an even chance of being able to take them out with your weaponry before they introduce you to the business end of a strongman's dumbbell. A nice touch is that you do know how much damage you need to do to them before they expire as when you hit a monster, an unobtrusive little meter pops up, showing how much life that creature has left a la Diablo - a nice touch and one that is usually reserved for the big bosses in most action games.
In this game, all monsters are treated with equal contempt. To wipe out the scary clowns and their cohorts, you have access to a wide range of weaponry all of which looks weird and wonderful.
You have access to a rocket launcher, an energy chaingun, close range melee weapons each character has his own melee weapon but the rest of the weapons are used by all the characters , a huge BFG-style laser gun, and others.
There's also a whip which can be used to do damage or as a kind of a grappling hook in the odd place to swing onto the pre-positioned hooks to get to another area of the level. Truth be told, the weapons work in the same way as most other shoot-em-up weapons, so you should be at home toting most of the guns in the game. And naturally you also get to point them at the face of human opponents in the deathmatch mode. You may have a bit of a problem finding a multiplayer game unless you have access to a network as there's no Gamespy style matchmaking service included with KISS.
But going by the fact that Psycho Circus only supports head to head deathmatch play, and that there are plenty of better established multiplayer games about offering more varied multiplayer options, you're not going to be missing much.
KISS Psycho Circus won't win any awards for originality, but it is surprisingly entertaining -- partly due to the truly bizarre baddies that assault you and the odd locations you find yourself in as you make your way through the Psycho Circus world, and partly due to the fact that there's enough challenge and carnage to keep most hardened shoot-em-up addicts busy.
So it's by no means a classic game; it doesn't re-define the shoot-em-up genre, nor does it offer enough to keep you coming back to the game after you've finished it. But if you're a KISS fan, a gamer with a taste for the macabre, or just a shoot-em-up fan looking for something to tide you over until Half Life 2 or whatever, then Psycho Circus is worth checking out. Screenshots from MobyGames.
Lorussky -1 point. Thank you a lot Patient Panda! To run the game, see his comments below install and use DgVodoo. TobiasL -7 points. John 0 point. Clyde3D 0 point. Laris 0 point. Starvoltage -1 point. While there are sporadic KISS anthems thrown in for extra measure, the basic soundtrack is a bit uninspired.
Additionally, the sound effects are redundant and a bit unoriginal. With a super-smooth engine boasting tons of on-screen enemies, this first-person shooter is fast and furious. Although navigation becomes hectic at times, the challenge is adequate. On the other hand, cheap death syndrome is in full effect -- some of the platform elements are frustrating and your character is on the receiving end of unavoidable hits. Replay Value: While there are tons of levels, the game seems almost too short.
Like other first-person shooters, online support has been included with LAN and Internet options. Contact: , done in 0. Search a Classic Game:. It's not going to win any awards and there's a general feeling of deja vu, particularly in the second realm, but as a means of passing time there's a lot worse on the shelves of your local shop.
Third Law has had to withstand a lot of criticism about its abilities but Psycho Circus has done just enough to prove all the critics wrong. Who's having the last laugh now? Here I am, Here we are, We are one.
I've been waiting for this night to come, Get up. Now it's time for me to take my place, The make-up running down my face, We're exiles from the human race. In actual fact these are the profundities from the title track of the brand new Kiss album.
Psycho Circus. Why should you care? Because later on this year the Gathering of Developers is rolling out a game inspired by the Kiss vision. Unless you're a fan, this simple fact is going to leave you distinctly cold.
Games based on film or pop star tie-ins are renowned as being absolutely shockingly terrible, but we reckon that Psycho Circus: The Nightmare Child may just have the capacity to surprise. And that's why we're here -to fill you in on the juicy gossip and explain why we think the game is actually going to be pretty good. For a start it's a first-person shooter that's going to use a heavily modified version of the LithTech 1.
And if you're a bit of an anorak about your 3D engines, you'll know that this means it's going to look absolutely top notch. Take a glance at these early screenshots if you need a bit more gentle persuasion.
If you want more technical details, the modifications are going to include saturation blending, gourard-shaded models and all-new player movement physics. The other big feature to watch out for is the fact that the developers have tweaked the code so that you can expect to see loads and loads of drug-induced Kiss-inspired demons coming at you at once, something that the FPS genre hasn't really seen since the good old days of Doom.
What else? You get to play one of four playable characters based, funnily enough, on the current Kiss line-up and as you progress through the game you can unlock and master unique abilities. Despite this, we're not expecting much else apart from a good, old-fashioned first-person shoot 'em up, although with the power of the LithTech engine and the promise of monsters galore we're getting strangely excited about this one.
And no, before you ask, we're not Kiss fans, although Mark Hill's first ever album purchase was Dynasty, a fact he's keen to keep quiet. Shame that. Unfortunately, despite the fascinating possibilities, Gene Simmons' tongue reach of around 46cm according to one particularly excitable fan isn't going to feature in the game as one of the weapons.
This is a fact that's bound to distress the legions of female 'Kissers' around the country. Unreal Tournament and Quake III might be great games, but if you're looking for a story-fuelled single-player shooter, then you can forget both of these. In fact, games that fit this particular bill are a bit short on the ground, and if you've B played through Half-Life and V its sublime, but short-lived, B add-on pack, then you're B pretty well stuffed. Forget Daikatana.
We reviewed it in the last issue and it's not much cop. So where should you look for solo thrills next? A release based on the exploits of 70s supergroup Kiss? Well, why not? Kiss Psycho Circus isn't a game that's been hastily thrown together to sit on the back of the Kiss moniker. It's actually based on the rather tasty comic of the same name created by Todd McFarlane, and it's got more in common with Sandman and Hellraiser than good old-fashioned American rock.
In the comic, the Psycho Circus is a macabre collective and handily enough it's also a gateway to alternate realities, which lead to adventures drawn around the deepest and darkest recesses of the human soul.
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