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The Mercenary Life anthology is a compilation of stories written by Randall N. Including tales from several different characters as they cross paths, and the dream to found a new mercenary command is born. Their unique lives showcase the struggles and trials of the men and women who take up the mercenary mantle from a variety of angles, all bound around that central vision. The first eight stories of this anthology were originally posted for free alongside the release of MechWarrior 5: Mercenaries, acting as the origin stories for the mercenary command within that computer game.

This is the first time they have been compiled into a single volume to allow for a Print on Demand physical copy. Additionally, an all-new ninth story has been added—The Sun Will Rise—along with postscripts for every story that gives the reader insight into how stories are crafted within a shared universe between tabletop, computer games, and fiction that spans more than thirty years and tens of millions of words.

As the elite warrior guards of the Ebon Keshik hunt Garmen, he and his hardened team must navigate the intrigue of the shadowy Dark Caste to have any hope of reaching the Pride alive.

Shrapnel: The Official BattleTech Magazine surges onward, waging wars that will decide the fate of the BattleMech-dominated future of the 31st century and beyond! Follow a quest for quick cash that yields unusual Star League relics. Within these pages, you will visit Terra after the dawn of the ilClan era, venture into the postwar period of the Aurigan Coalition, and travel to the far-flung worlds of the Scorpion Empire in the Deep Periphery.

Then you will dive into the intrigue and vice of Solaris VII in the beginning of a new, four-part serial novel. Choose your plan of attack with technical readouts, after-action reports, a deep dive into plasma technology, a treatise on covert-ops poisons, and a look at Free Worlds League politics, along with playable scenarios and more—all loaded into your autocannon by both BattleTech veterans and new voices from the Inner Sphere: Blaine Lee Pardoe Craig A.

After his former commanding officer declared herself governor-general of a reborn Tamar Pact, Ronan, a loyal Steiner officer, led a group of soldiers and techs including his sister, Isobel, back for Garrison for reassignment. But on Garrison, his troubles multiply. The senior Lyran officer brands the 26th Arcturan loyalists traitors and cashiers them, stranding nearly former LCAF soldiers, technicians, and crewmen on a Lyran world with no way off-planet. But when a Lyran scout battalion goes AWOL over an off-world mission squashed by their commanding officer, the LCAF is shocked to discover the Arcturan loyalists have built up the largest contingent of combat equipment outside the militia.

They have skills. First as a way to get funds for his people to leave. Score: 3. But what truly happened to Clan Wolverine? Long before the Clans invaded the Inner Sphere in , their ancestors escaped the brutal Succession Wars by braving uncharted space and forming a new society, only to plunge back into the ravages of war once more.

The year is Khan Sarah McEvedy, leader of the progressive Clan Wolverine, sees the dangerous path the ilKhan is steering his Clans onto, but she cannot follow them without compromising her beliefs or her honor. Unsure whom to trust among the scheming Clans, she must navigate the political waters of the Grand Council with caution and resolve, or suffer the deadly consequences.

As her enemies seek to engineer her Clan into the ultimate scapegoat, Khan McEvedy must do everything she can to ensure that her Clan survives, or they will all be hunted down and destroyed. Withdrawn behind the Fortress walls, the once-great power has become a silent, opaque remnant of its former glory.

Without its influence, old hatreds have risen anew. As war once more rages across the Inner Sphere, new equipment strides across ancient battlefields. Technology, once stagnated by trade restrictions and peace treaties, now surges forward again, testing these new machines in the fierce crucible of war. Technical Readout: introduces the latest wave of new battle armor, vehicle, 'Mech, and aerospace units appearing in the Republic Armed Forces and across the Inner Sphere in the Dark Age era.

Featuring new equipment described in Era Report: and Field Manual: , this book brings players an update on the advancing technologies used in the battlefields of the thirty-second century. Popular Books. Fear No Evil by James Patterson. Record Sheet books come in two flavors: a printed format that includes many of the more common units plus additional rules and scenarios, and a PDF format that contains an unabridged listing of all units without the additional information.

The Campaign is a brand new style of book, expanding upon the Track system presented in the Starterbooks. Designed to comprehensively cover an Era, players can use a Campaign sourcebook to run games across a wide swatch of time.

Whether selecting individually tracks for a given year or running a large campaign across multiple worlds and years, a Campaign sourcebooks provides a full toolbox for any player group to throw down a wide selection of exciting games on the table.

The Era Report series explores the most exciting past eras of the BattleTech universe. From the War of to Reunification War , these sourcebooks allowing players to explore the stunning events of the historical wars that have shaped every faction to date. Each faction represents a fully fleshed-out star-spanning realm, with its own history, cultural identity, fighting style and so on. The following sourcebooks expand those faction settings in various ways.

BattleTech has always been a dynamic universe with progressing storylines that shake things up, uniting and shattering factions, developing characters into beloved or despised icons that wage a valiant struggle or die a glorious death. Such events breathe life not only into the fiction players read, but the games they play.



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