Battlefield 2 pc 2005 download






















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Rune Classic. Homeworld: Emergence. In our experience, having a commander was absolutely crucial to winning the battle, and great squad leaders could really make an impact on the map. Nice touches such as allowing players to spawn within the same vehicles as their squad leader allow young Erwin Rommels out there to make a name for themselves on the front lines.

So, the new graphics look great, and the new teamplay functions really make this a next-generation game. But at its heart this is still a Battlefield title, so the real action is in the interplay between the infantry and vehicles across the map. Here the game shines as well. The different vehicles have a nice feel to them and great balance.

Light vehicles zoom from map point to map point, leaning hard into the corners and sailing over ramps. Heavy armor rumbles along, bearing down with stunning firepower. Jets and helicopters soar overhead. Although the weapons are modeled on real-life hardware, the game has a reality of its own: Jets are fast, but slow enough to interact with all of the other elements on the battlefield. Similarly, homing missiles are powerful but not to the extent that you punch a button and grab a sandwich while your target is destroyed -- vehicles will detect missile locks and can use countermeasures.

As with Battlefield , the emphasis is on fun over realism, and the game delivers. Fans of the Desert Combat mod should feel right at home with the modern vehicles. Unlike Battlefield Vietnam, where one American soldier class could carry both a heavy machine gun and a rocket launcher, Battlefield 2 has a much better balance between the different classes. Infantry gets to carry around some pretty sweet weapons regardless of class even the Engineer has a pretty lethal shotgun for close-range action.

Targeting feels more solid than in previous Battlefield games, so infantry combat is a little more satisfying.

The one possible exception is the Sniper. Although the maps have tons of great sniper nests, and the zoom on the sniper rifle is powerful, it doesn't seem to hit when it should. We've got guys here at GameSpy HQ who are masters of the headshot, but even in their capable hands the sniper rifle just didn't have the oomph that it should. But then again, considering how often some online games degenerate into snipe-fests Joint Ops, anyone? Little additions to the gameplay add nicely to the arcade-y feel of Battlefield.

For example, infantry can now sprint short distances, so that you can dash across a dangerous street or rush for a vehicle. It's offset by the fact that you can't fire or strafe while sprinting, which is a nice addition.

Similarly, when using a parachute you can use your strafe keys to lean left and right, giving you a slight ability to steer. It's difficult to land where you want, but a lot of fun to try. They're subtle changes, but the keep the feel of the game and they're a lot of fun. Our biggest beef with the gameplay is one we complained about in our Battlefield: Vietnam review. There's no connectivity between the capture points, so players can parachute way behind enemy lines to capture a base across the map from the fighting.

This wrecks the ebb and flow of the battle: instead of having a defined front line, you have to constantly race from rear base to rear base putting out fires.

On the other hand, it is a lot of fun to parachute behind enemy lines to take a rear point, and it's probably better for performance that battles are breaking out all over the map.



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